Drawing much of its inspiration from the mammoth MMORPG World of Warcraft, Runes of Magic brings to life the fantasy world of Taborea with beautiful 3D graphics, and with over 600 quests to complete offers players much in the way of content and features. With fully-realized dungeon encounters, unmatched character customization, a unique multi-class system, in-game player housing, and a growing community of over 300,000 – Runes of Magic guarantees something for everyone.
Publisher: Frogster Interactive Playerbase: High Graphics: High Quality Type:MMORPG EXP Rate: Medium PvP: Open / Duels Filesize: 3.5GB
Pros: +Fantastic character customization. +Unique multi-class system. +In-game player housing. +Heaps of different PvP options. +Shares many features with WoW.
Cons: -Many translation errors. -Much of the game requires payment. -Sensitive language filter. -Similarities to WoW may deter some players.
While in the beginning Runes of Magic offers little in the way of class options, allowing choice between only 6 standard archetypes (Warrior, Knight, Mage, Priest, Scout and Rogue). Upon reaching level 10, players will be asked to choose another. This not only allows for over 30 possible class combinations, but by including almost limitless character customization, guarantees that every player will feel unique while questing in the enormous world of Taborea.
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Full Review
Runes of Magic Review
By Cody ‘Neramaar’ Hargreaves
To get it out of the way nice and early, and to give those that disagree with me a chance to respond without having to read the entire review, Runes of Magic is a WoW Clone. There, I said it. Have at me with your silver tongues and sharpened wits, exact your revenge upon my flesh, for I have gone where many have before, and branded a game a clone of World of Warcraft. The thing is, and this is where I might lose you, so pay close attention – I think that it’s a good thing.
I KNEW THIS LOOKED FAMILIAR… You see, throughout these past short years, years that have been particularly kind to the MMO industry, games have been cloning one another on an almost daily basis. Hell, if you wanna get real technical – any game portraying an open 3D world with a third-person perspective is a clone of the original Everquest – and although I can’t think of it off the top of my head – Everquest is probably a clone of another, albeit less popular, MMO game. Cloning is simply part of the industry, and as much as I don’t particularly like the idea – it’s here to stay, and it’s something we have to get used to.
With Runes of Magic (henceforth referred to as RoM), it’s different. They haven’t simply cloned the gameplay style, or the character textures – they’ve pretty much cloned the entire damn game, right down the names of a large portion of the skills and spells. The biggest key difference between the two of them lies solely in the fact the RoM is free to play, and WoW is not. There is however a great many additions that have been added to the WoW formula in RoM, and therein lies salvation.
FILLING IN THE BLANKS For the three of you reading this that have absolutely no idea what the WoW formula is, or any other standard MMORPG formula for that matter, it is simply the standard way that MMORPG games are played. You create a character, and spend a large quantity of your life making that character great, through killing monsters and gaining experience and equipment, thereby making your character stronger. Thanks to the countless content updates and additions to these games, this cycle is damn near never ending – and is the main contributor to the new ‘MMO Addiction’ craze that’s taking the world by storm.
This is the process that almost every MMORPG game takes – and is the same process that was perfected by Blizzard with WoW – hence the 11.5 Million active players. The reason I have never labeled any other game a WoW clone is because cloning this simple process of playing isn’t really cloning WoW. Cloning the skills, environments, quests, and a plethora of other features however, is. There – only took me five paragraphs to explain why RoM is a WoW Clone, now on to why this is such a good thing.
GO ON, FLAUNT IT The key here, and the thing that gives RoM so much of its undeniable charm, is in the improvements and additions that have been made to the formula – many of which are incredible additions that truly make the game. One such addition, also the one that I like the most, is in the character creation whereby players are able to choose the size of each of their individual body parts – giving each player their own individual look and style. Add to this over 30 different face and hair options, and you have a recipe for total character customization – a simple, yet highly appreciated addition to the game.
MY HOME IS MY CASTLE Not enough customization you say? Then take a look at RoM’s unique multi-class system that allows players to combine their main class (out of a possible Warrior, Knight, Rogue, Priest, Mage or Scout) with a second class – adopting all of their secondary skills and abilities. This allows for over 30 different class combinations in total and should be more than enough to help you stand out from the crowd. Hell – if you’re really keen on appealing to your personal preferences, RoM even includes your very own house that you can use to store your loot and goodies, and decorate to your liking with furniture purchased through the in-game shop. Of course, to use the in-game shop, you’ll need to get your credit card handy, and fork over some dough for a few diamonds.
DIAMONDS ARE FOREVER Diamonds are the in-game currency used in RoM, and can only be obtained by spending real hard-earned dollars – well – future real hard-earned dollars, as you’ll need to use a credit card to make a purchase. Diamonds can be used to purchase a number of different things in RoM, from furniture for your house or upgrades for your weapons, to additional bag space and mounts to travel faster across the world, and although you don’t need to purchase diamonds – you’ll definitely want to, as they make the playing experience a lot more fun when you do.
CAUSE AND EFFECT Also thrown into the mix in RoM is an older style PvP system in which you have full access to attack any player you choose provided that you are both above level 15. Of course, doing so will net you some negative karma – causing you to turn red and drop your equipment if you’re killed. I’ve been a massive fan of this style of PvP back since the days when Lineage 2 was a top game, because you really have to think about who you kill as the repercussions can be deadly. There’s nothing more fun then losing your cool with a party member, ganking them out of pure frustration, then running for your life from a horde of greedy gamers drooling over the weapons they might get if they can kill you.
Of course, for every good part of a game, there is surely a bad part to follow, and at present, RoM could still use a lot of work. There’s nothing especially game breaking to mention, just a few little kinks that need ironing out before the game makes its official release. Thing like bad translation, and in some areas, no translation at all. One such town I managed to stumble across in my travels was still 100% Chinese – something that I cannot forgive no matter the reason. When you place a game into Open Beta, you’re saying to the general public “Hey! It’s ready! See if you can find any problems.” Complete lack of translation says “Well, it’s not really finished. But we don’t really care, bye!” Aside from the bad translation, the only other real drawback in RoM is an overall lack of polish that shows through in many places. Missing sounds, such as the hooves of your horse as it gallops across the countryside, or the always expected ‘chink’ your mining pick should make as it hit’s the rock – missing sounds like this really draw from the immersion, and show a severe lack of polish.
Final Verdict: Great Runes of Magic is a stalwart example of the glorious free-to-play gaming era that we have only recently begun to experience, and although it currently still has a number of flaws, it’s already one hell of a gaming experience, and a must play for fans of the fantasy MMORPG genre.
Minimum Requirements: Intel Pentium 4 2.0 GHz or equivalent RAM: 512MB or more HDD: 3.62GB DirectX 9.0c compatible with 128MB RAM Video Card
Minimum Requirements: Intel Pentium 4 Core Duo 2.0 GHz or equivalent RAM: 1GB or more HDD: 6GB or more DirectX 9.0c compatible with 256MB RAM Video Card
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